![](/rp/kFAqShRrnkQMbH6NYLBYoJ3lq9s.png)
Vectoring: The replacement to Directional Influence in Smash 4
2014年9月17日 · Vectoring is a perfect term for this I hope it becomes its "official" name. But just in case, suppose that x character gets hit by a fsmash and gets sent right and upwards in a 60° angle, I'll need to hold the pad down+left at an angle of …
Vectoring and how it will change the metagame (no more DI).
2014年9月21日 · Vectoring doesn't mean the end of combos because it barely does anything at low %s when most combos can be performed. It might mean a few marginal combos are no longer guaranteed, but even in those cases it means you get put in the air for a juggle opportunity rather than a reset to neutral, and it's much easier to punish someone for being in ...
3DS Community Patch Notes v1.0.4 -- Engine Changes to DI
2014年11月18日 · Preliminary results show that VECTORING MAY BE REMOVED AND DI IS BACK IN THE GAME What this means: More intuitive inputs for veterans, EARLIER kills and MORE COMBOS (possibly) DACUS removed (to clarify: this is NOT a Usmash while running which is still possible) Roll cancelled pivot grab timing has been tightened significantly; BOWSER
Sm4sh Hacking General - Smashboards
2015年12月14日 · I'd kinda want to bring back a more 64-esque feel, high hitstun, but combine it with increased vectoring so 0-deaths would be difficult. Still, this is all just speculation. We may not even be able to make mods at all.
In Progress - [Project] Upscaling CSS Icons - Smashboards
2016年6月18日 · Vectoring the original text on each icon (couldn't find the exact font) and mixing the two together and place the official character art / CSP texture in it. I am aware the images I'm currently using are not the highest quality + not all of the original CSS icon poses are available with the full body.
Just for Fun: Revamp a Moveset! - Smashboards
2014年11月2日 · For example, compare their forward smashes. With the Dark Pit Staff, Pittoo thrusts his staff forward. The range is comparable to Marth's/Lucina's. It deals a decent amount of damage, and a fresh sweetspot uncharged attack can KO Mario at 110% before vectoring.
Is Smash 3ds Done with Tournaments?? - Smashboards
2014年12月6日 · The Stages are different, the Vectoring, lol now i just sound silly XD but there is the fact that more people have a 3ds than wii U (and while they could just buy a GC controll) how would they practice? there are also differences in a lot of the characters attacks and how much damage/knockback they deal resulting in a different game when it comes to a meta. so there …
Jigglypuff Rest Kill Percents - Smashboards
2014年10月7日 · With vectoring I would add 23% to the numbers posted here based on my testing. It sounds awful but it really isn't as the rage effect mechanic also greatly increases the knockback of rest. I've ko'd a Sheik at 23% because I was at around 135%. Granted they probably didn't vector properly.
Smash History: Stock Counts In Smash - Smashboards
2015年12月10日 · Amazing you didn't mention vectoring as one of the key factors behind that desicion, not only were players a lot slower and less optimized back then, but vectoring allowed people to live up to ridiculous percents. Now we have *Faster players *No vectoring(at least not close to how it used to be *Nerfed shields
List of Kill percents for Finishing Touch | Smashboards
2015年12月16日 · Neat, so vertical knockback appears to follow the Fastfall list. I'm going to go ahead and make a wild guess that horizontal knockback follows the weight list. That makes sense given traditional DI is what matters vertically while vectoring matters horizontally.